Due to the speed of the calendar, new forts in particular also get just two weeks. The game advances two weeks before each play - the calendar there still moves slowly when there's a lot of action, as there is in larger worlds, but there are quite a few things I can do soon to speed that up.We still don't have army battles - the invasions are all successful right now, unless they are locally interfered with by you. Birth, death (to the extent it wasn't handled before), marriages, site foundation as well as reclaims, basic succession and appointments/etc., invasions, as well as some more detail beyond world gen, like patrols, banditry and animal population handling. World activation! There are a few things that aren't active, like megabeast invasions, but lots of world gen actions made it into the game.
I am excited!Īnd the two year long update is live! Update changes: The StoneSense thread on DF forums makes it seem like this thing is currently buggy as all hell, so it might require some time to really be functional, but holy shit, we could finally have a real graphical interface to DF if this works out, and the controls are bearable. Well, recently some guy developed a tool to hook the whole thing into the game itself, and they've come up with an overlay version of StoneSense now that actually serves as an isometric graphical interface to the game, that you can use to control everything as well, at least according to this article: It used to be a graphic visualizer, which ran in a separate window and showed whatever was happening in DF in an isometric 2D perspective. First, there is a very beautiful (relatively) new tileset available called Obsidian, which for me, has replaced Phoebus as the best looking one so far:Īnd then, some of you might have seen the StoneSense utility for DF before. That is reason enough to be excited, but if you are not hardcore enough to play it in ASCII (like me), some excellent news on that front as well. Should the money ever stop, the pair said they are open to exploring other options like moving on to a new project with a Kickstarter or even just releasing the game for someone else to tackle.So DF2014 is coming out soon, probably this or next week, with over two years of stuff in it. But that’s definitely a sacrifice that I’m willing to make, just because I think they would make a big difference just to get people started.”Īs long as donation money keeps rolling in, the Adams brothers will continue working on the game. “Tutorials are sort of the same way, in that they are an anchor that you need to keep updated. “We talk about the graphics slowing down development, and it’s one of the main reasons why we don’t have them,” he says. He feels working on graphics impedes his development process. He doesn’t want to spend much time working on graphics. Tarn Adams thinks that by that time, they may add tutorials, a more friendly interface, and some context-sensitive help. And that’s not a joke.Īccording to the brothers, their “deadline” for version 1.0 will come in about 20 more years. Gamasutra interviewed Tarn and Zach Adams, creators of the infamously deep game, and they revealed that their project will be complete in about 20 more years if everything goes according to plan. It’s funded entirely with donations and can be played for free. Dwarf Fortress is that super-complex game with ASCII character graphics that’s been bouncing around the internet for over ten years.